Be Generous: Vr Design Tips To Reduce Player Frustration | Meta Connect

Be Generous: VR Design Tips to Reduce Player Frustration

Session type

Developer Session

Skill level


“With great player freedom comes great developer responsibility” - Developer Relations Engineer Ted DiNola explains how to build volumetric interactions that leverage game state and generous tolerances to try and better respect user intent and reduce frustration.
  • Ted DiNola

    Developer Relations Engineer (He/They)

    Ted DiNola has been a game developer for over 14 years, building experiences for teams large and small. They’ve worked as a developer relations engineer, providing deep dive 1:1 technical and design feedback for experiences on Meta’s VR platform from pitch through ship and beyond.



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